![]() If you’re coming from the perspective of “giant shitty Microsoft is taking things away from me”, then the rehabilitation of an apparently good game would be a really easy way to gain some positive press. There’s a lot of unease about Microsoft being a major player again, and something as simple as softening this monetization - not even removing it outright mind you - would go a long way. I feel like this is probably one of the easier ways to garner a lot of positive attention. Microsoft has the easiest road to goodwill ahead if, once the acquisition is complete, they make a statement about reform/change and start with changing the games systems while still keeping the game profitable (after kicking Kotick out, of course).ĭo they even need that good will? People are always talking about that but I don’t remember MS getting good will for pro consumer choices. ![]() 1.ĭiablo: Immortal is known to be one of the most polished and amazing mobile gaming experiences ever, yet it’s stained and tarnished by it’s very predatory microtransactions. 2, above PUBG Mobile from Tencent–localized as Game For Peace in China–and below Honor of Kings, also from Tencent, at No. 3 top grossing game on the marketplace, while on July 26 it ranked No. 1 most downloaded app across all categories on the Apple App Store in the country. During its first two days of release, Diablo Immortal ranked as the No. On July 25, 2022, Diablo Immortal was published in China by NetEase, and the country has quickly proven to be a strong market for the game. Diablo only just recently launched in China a few days ago, and it seems to be breaking records over there, as well. Analyzing other top franchises, Sensor Tower’s IP tags show that Pokémon GO from Niantic took approximately two weeks to reach the landmark figure, while the next fastest after Diablo Immortal, Fire Emblem Heroes from Nintendo, took 10 weeks.Īnd these numbers don’t include China, the undisputed biggest market for these types of games. ![]() ![]() The title has become one of the fastest video game IPs brought to mobile to hit the landmark, taking just eight weeks to reach the milestone. The mobile version of Diablo Immortal from Blizzard has surpassed $100 million in global player spending across the App Store and Google Play in less than two months since its launch on June 1, 2022, Sensor Tower Store Intelligence data reveals. Seems like Diablo: Immortal is off to record success, despite the doom and gloom. ![]()
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